Horseshoe Quarry
Horseshoe Layout
Cave Area
Androids Area
Main Wall
Left-Hand Walls
Africa Buttress
The Slabs
Heart Buttresses
Upper LH Bay

Horseshoe Quarry - Upper Tier Far left-hand

At the far left-hand of the terrace below the tier and almost where the two tiers of the cliff merges into one are a series of five new routes:

1. Brew Tyme (6a) crackline right of arete

2. Tyme Out (6a) wide crack and V niche

3. What's the Tyme(6a) next crackline just left of corner

4. Bridge Over the River Tyme(5) corner line

5. Bit of Spare Tyme (5+) wall right of corner, almost on the arete.

6. Fat Betty (4+) easy corner line

7. Take Your Tyme(5+) right wall of corner

8. Porridge (4+) slim corner line just left of arete. Pleasant.

9. Soggy Bottom Boys (6b+) * vague arete from left-hand end of terrace. A couple of hard moves

10. Man of Constant Sorrow (5+) left-hand side of arete via crack low down.

11. Big Rock Candy Mountain (6a) * right-hand side of fine arete.

12. Everett's Arete (5+) sharp arete on left-hand side.

13. FOP (6a) Isolated face with tricky finish on slight nose.

Horseshoe Quarry - The Upper Tier Left-hand

1. In the Jailhouse (6a) tricky start from grassy ledge to easier ground and overlap

2. Po Lazarus (5+) straightforward jug-pulling and jamming with overhang above.

3. No Way is Patience a Virtue (6b) * Stiff fingery start to easier ground on fine rock above

4. Whilst the Cat';s Away E3 6b

5. Oh Brother Where Art Thou' (6a) * pleasant climbing with a tricky start from the obvious ledge

6. Dapper Dan (6a) * the excellent arete to a tricky finale. Stretchy first clip from ledge.

7. Babe the Blue Axe (6a) tricky starting wall to ledge then much easier climbing above.

8. The Cretan (6b+) tricky arete taken on right-hand side to ledge. Easy above.

9. Corinthian Spirit (6a) straightforward crack system with awkward move left onto ledge.

10. Theseus-Saurus (6c) easier lower wall to ledge then very tricky finale. Requires l-o-n-g reach!!!

11. It's all Greek to Me (6b) very pleasant bulging crackline to ledge to easier finale.

12. The Miner Tour (6c+) Hard start (throw) to ledge. Slabby wall is good. Start can be avoided on R

13. Her Aklion (6c) exits cave to gain hidden delights in hanging groove. Good when dry.

14. Almost There (5) right arete of cave system on incredible bubbly jugs.

15. Into the Labyrinth (5+) * front face of grey tower, recently retro-bolted (naughty but nice)

16. By Zeus (6a+) * right arete of grey tower with technical start.

17. First Pryse (5+) * pleasant face and tricky finish

Horseshoe Quarry - The Upper Tier Central

18. Consolation (5) overlap and pleasant face above. Crux at start.

19. Tawny Owl Pie (5) awkward, right-facing groove with leftwards exit.

20. The Owl (6c) tight line on face to right with difficulties surrounding upper section.

21. White Dove E2 5c * excellent thin crack system (trad.). Use belays on left or right.

22. Null in Mundo Pax Sincera (6c+) tight line squeezed onto rounded arete to right.

23. Slab and Corner (4+) prominent shallow corner line to excavated finale.

24. A Liberal Smear (6c+) Contrived right of corner. Desperate finale.

25. Labour Relations (6c+) * Slabby wall direct (no groove) and fine finish via overlap.

26. PM's Question Time E3 5c * thin crack traversing right to avoid top wall and finish via bold scoop, BR.

27. Avoiding the Issue E4 6a * direct finish to PMs via vague rib and BR. Technical.

28. Booker Prize (6a) front face of pillar to tricky exit on the headwall.

29. Sir Pryse (6a+) Slab with tricky strip roof at half height and fingery finale.

30. Oy Missus (6c) Left-hand side of slab. above ramp. Tricky if line adhered.

31. Mr Blue Sky (7a) * Right-hand side of slab. Two very tricky sections but short-lived.

32. Esso Blue HVS 5b crackline to slabby finale

33. Smoke Gets in your Eyes (6b+) * Left-hand side of prominent arete with occasional move on right. Finish via thin crack.

Horseshoe Quarry - The Upper Tier Right-hand

34. Mumble Jumble (7a) ** slim pillar and difficult roof. Fine test-piece.

35. Fargo (6a+) thin crack system with awkward moves. Can finish at belay of:

36. Blue Sunday (6a+) * pleasant face climbing staring left of cave.

37. D.I.Y. (6c) harder but similar technical face to right.

38. Kushti (6a) thin crack system on left wall of corner.

39. Lovely Bubbly(6c+) left wall of corner with some good technical moves. Short-lived.

40. Slabby but Nice (5+) right wall of corner with good moves on upper section.

41. Slam the Jam (5+) prominent jamming crack.

42. Najinski E2 5b slabby wall with fine climbing. Difficulties short-lived.

43. Part Animal (6b) arete of wall. Hard on right (true line) 5+ on left.

44. Cafe Bleu E3 5c * centre of pleasant face. RPs required.

45. Dinky Toy (6c) * thin crack and technical wall on right. Good.

46. Corgi Registered (6b) final line via blunt rib. Good hidden holds.